I create experimental videos, computer games, and new media pieces. I conduct research, take notes, and watch tutorials to problem solve. I learn computer programming languages to create my new media pieces in Twine, P5js, Atom, and Unity; I collect found materials and make props, and record footage with a Nikon and iPhone for my videos, which I produce on Adobe Premiere Pro; and I hack jpeg files on Adobe Audition, Audacity, and text editors to create glitch art. Dadaism, Outsider Art, Psychedelia, and Primitivism influence my work, as well as my experience with psychosis. My research is spent on studying topics in ethics and philosophy in relation to technology, humanity, and postmodernism. Initially, my work, such as the collection at the Institute for Translational Research on Children’s Mental Health, explored mental illness, healing, and daily ritual. From this initial theme, sprung interest in thematic concepts such as: feminism in relation to technology; artificial and simulated reality; cyborgs, androids, and artificial intelligence; anthropology, evolution, and social practice; and spirituality, fate, and coincidence. In my practice, I express the concept that reality varies between groups, namely the neurotypical and individuals with mental health disorders. I hope to provoke in my neuro-typical audience the idea that reality is not always a shared experience, and suggest that they question their own perceived sense of self and the difference between actuality and fantasy. Meanwhile, I want my audience who suffer from mental illness to feel a sense of nostalgia and mutual understanding.
WORK IN PROGRESS: